Monday, April 28, 2014

Game Rules

Battle of Magic: Game Rules

Objective: Defeat four creatures (goblin, snake, wizard, ice dragon)

To cast a spell, simply click on the mouse. The spell will cast if you have enough SP. The wand can only be moved in the bottom third of the screen. Use the left/right arrow keys to change directions of the wand.

PLAYER SPELLS:

Fire: Type 'f' on the keyboard to switch to the spell. The fire spell releases red pellets. Each pellet that hits a creature will do between 2 and 8 damage to the creature, before resistances. It costs 10 Spell Points.

Ice: Type 'i' on the keyboard to switch to the spell. The ice spell releases blue  pellets. Each pellet that hits a creature will do between 1 and 10 damage to the creature, before resistances. It costs 10 Spell Points. (Obviously, the difference here is it can do more damage than fire, but it can also do less.)

Magic: Type 'm' on the keyboard to switch to the spell. The general magic spell releases purple pellets. Each pellet that hits a creature will do between 5 and 25 damage to the creature, before resistances. It costs 20 spell points - the more powerful, the more draining.

Poison: Type 'p' on the keyboard to switch to the spell. The poison spell releases green pellets. Each pellet that hits a creature will do between 1 and 5 damage to the creature, before resistances. It costs 5 spell points.

Healing: Type 'h' on the keyboard to switch to the spell. The healing spell releases a yellow light, and will heal the player for 25 points. It costs 15 spell points.


Other Uses:

Sword -  Type 's' on the keyboard to switch to the spell. The sword can be used by clicking directly on the creature. It does between 1 and 8 damages to the creature, before resistances. The advantages of the sword are that, unlike the wand, it can be moved anywhere on the screen and costs no SP to use. Obviously, the disadvantage of the sword are that (1) cumulatively, there are more resistances to the sword, and (2), creatures can parry a blow.

Catcher - Small energy triangles will fall from the sky throughout the game. These can restore spell points, if you switch your wand to catcher mode and catch some (5 SP for each triangle).

(10 SP is returned to the player every several seconds)


CREATURES:

Level 1 - Goblin: The goblin is the easiest creature to defeat. He has 1500 HP, attacks with a melee weapon, and can do between 5 to 15 damage. The goblin has 20% armor, and no resistances otherwise.

Level 2 - Snake: The snake has 2000 HP and bites, doing between 8 to 25 damage. The snake is immune to poison, has a 50% resistance to fire, and a 20% resistance to ice.

Level 3 - Wizard: The wizard has 2500 HP and uses magic to attack. He is immune to magic, and resists fire and ice by 50%.

Level 4 - Ice Dragon: The most powerful creature of all, the Ice Dragon boasts 3000 HP and immunity to ice. Additionally, the ice dragon resists fire by 25%, magic by 65%, poison by 50%, and has an armor level of 70%

Note that, if you set your wand to the creature's immunity, while you can't attack, it reduces the player's blow by 50%.


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